What is Game Designing?
Game Design is the new future. Gaming assets, to gaming environments, to the gaming maps, each thing can be created with the Unreal Engine software. Game design is a mixture of technology, art, and is an innovation that is created through your imagination. With this software, realistic environment can be designed and can be a part of some big booming game. The mechanisms and movements of a character can also be easily understood with this emerging technology. It is used to develop the gaming and learn about the user experience. This industry is all about concept creation.
Creating Simulations is also a part of the Unreal Engine. Creating Virtual Reality, & Augmented Reality is fun and experiencing such new immersive technologies is indeed a one-time experience. The Gaming Industry today, is one of emerging industries and also it is growing rapidly.
Learning Outcomes
- Understand the installation, registration process and features such as level and actor in unreal engine
- Understand about level editor which is used to create the environments of the game. Learn about the
difference between the unreal engine and unreal editor, understand the different parts of the level
editor, modes panel, navigation tools
- Learn and demonstrate the various components available on unreal such as static meshes, brushes,
materials, lights to craft the environments in your game.
- Learn about unreal blueprint system and script logic for your game without coding knowledge. You
would be able to define game rules and behaviours, variables, arrays, functions and flow control of
your game.
- Learn to create playable characters for your game and set input for them.
- Learn about collisions and damage, key concepts for any action game
- Learn to create user interfaces using the UMG editor and add things like menus, load screens, and
hudsto your game
- Learn working with audio in the unreal engine which will enable you to add music, dialogue, and
sound effects to your game.
- Learn to download content from epic game launcher, import 3d objects into unreal engine, package
and export the demo game so it can be played outside the editor